Le Monstre sous le lit - 2025 - in progress
This is a work in progress game from Héloïse Lozano. I've been working on it as a concept artist and character designer. I did the key art and the design for the main characters: Yrsa the anxious and hardworking young woman, and Gus the facetious cat monster. 
Familyville - 2024 - web, PC
An educational game about diversity and families, distributed in schools in Ontario, Canada. I worked on it with Soft Chaos and Egale as a contractor game artist. I designed the 30+ characters of the game, along with final assets and expressions, and drew all the backgrounds and other miscellaneous 2D assets.
Cat Picrew - 2021 - web
This is a dressup game/avatar maker! I designed and drew everything and used the Picrew maker app to put it all together.
Magical App - 2019 - PC, mobile (prototype)
This is a prototype of a magical girl game I worked on with Tom Victor. I wrote it, co-designed it and made all the art. After creating your own character, you embark on an adventure at school in which every choice will be recorded as a personality test, determining your magical girl color and outfit by the end of it!
Witches Wardrobe - 2018 - mobile (unreleased)
This is a canceled incubation project I worked on at KO_OP. I started it alone and then got joined by a programer to help me. It's a 3D mobile dressup game whose main design feature is the use of blendshapes to make the customizing process as tactile and playful as possible.
Cosmo - 2018 - PC (unreleased)
Cosmo is an unfinished project that would have been the successor to Naut. I revamped the character and designed a new environment to explore, on a planet where it rains constantly.
Bianca - 2017 - (unreleased)
This is an unreleased KO_OP project I did some concept art for.
Lara Croft GO - 2016 - PS4, PS Vita, Steam, mobile
I worked on Lara Croft GO - Mirror of Spirits, a DLC for Lara Croft GO. I did cutscene animations for Lara using the pre-existing rig in 3ds Max.
Find it on: Steam, iOS, Android, Playstation Store
Inspector Woof - 2016 - arcade machine
This is a project for Fantastic Arcade. You and your partner play as a dog and a cat to investigate a veggie highschool incident and find the culprit. The game was made to be an arcade game with a twist: the arcade prints the procedurally generated map of the school for you to draw your clues on.
I designed the characters, produced the 2D assets of the game, wrote the dialogs and participated in the game design.
QUUR - 2016 - PC
This is my graduation project. I worked on it as a concept artist, 3D artist and animator, alongside 6 other students.
Wojna Taniec - 2015 - PC
Wojna Taniec is a time loop fighting game. You and your oponent fight with your previous incarnations at your side, repeating your actions from the previous rounds. By altering their fate you can regain control of your allies and turn the game around. I did art direction, 2D and animation.
Naut - 2014 - PC
Naut is a vibes only videogame experience me and two friends made for the Desert Bus charity game jam. I did art direction, 3D and animation.
Sunset - 2015 - PC
Sunset is a narrative game by Tale of Tales. I worked on it as an illustrator and concept artist.
Find it on: Steam
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