I worked on GNOG at KO_OP during the last year of its production as an animator and 3D artist. GNOG is a toybox inspired 3D puzzle game.
All the animations in GNOG are made within Unity with the animation tool. The animation style is puppet-like, with characters being cut into several parts that are then moved, rotated or scaled to animate them.
I also worked on GNOG's VR and AR versions, which added a lot of new constraints and new possibilities. Check out snippets of the AR version below!