Goodbye Volcano High is a narrative game I art directed at KO_OP. It plays like an interactive animated show, and features Fang, a non binary pterodactyl faced with graduation year and the end of the world. The game came out on PS5/PS4 and PC in August 2023.
Take a look at the trailer below!
As the art director and character designer, I established the art style and the design of all 8 main characters. I made a Twitter thread about it that you can read here. Below are the very last and final character sheet I made for the main cast and secondary characters.

the main cast

Mango, Trish's pet velvet worm
Mango, Trish's pet velvet worm
Talea, Trish's little sister
Talea, Trish's little sister
Saed and Sabah, Fang and Naser's parents
Saed and Sabah, Fang and Naser's parents
Alvin, who never came to be
Alvin, who never came to be
Fang and Naser as children
Fang and Naser as children
Trish and Fang a year before
Trish and Fang a year before
The Swamp Babies, the rival band
The Swamp Babies, the rival band
During the game, the characters play a DnD inspired ttrpg called LnL. I decided to go for an 80s anime inspired aesthetic, and to go all in on the costumes. I got each character artist at the time to design at least one of the characters costumes, which was a lot of fun! I designed Fang myself and gave the artists moodboards for each character.
LnL was at first going to have a combat mini game with chibi versions of the characters and enemies!
art style guide
art style guide
Fang as a dark mage
Fang as a dark mage
costume concepts
costume concepts
Fang powered up
Fang powered up
There is also a Magical Girl show in the game, called Pretty Heroes. I designed all the characters! I'm a big magical girl enthusiast, with my favorites being MS Madoka Magica, Cardcaptor Sakura and several Precure seasons (ofc I also like Sailor Moon and many others).
For the concerts and musical performances, we were considering having a dress-up minigame for Fang. I created outfit moodboards for the different performances throughout the game, and concepted some UX for the minigame.